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![Sailing simulator](img/logo.png)
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It's pretty clear to me that VR includes a drift to leeward. If you set a heading to pass just to windward of an obstruction, over time your predicted path will drift down to hit the obstruction. That's a neat little complication that replicates one of the real challenges of sailing. There's a bunch more I'd love to see. Maybe that should be another thread though.
So, my question is, does the router take this into account? How is it quantified?
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